Legacy Server 2018-03-11

Bug patches & misc improvements.

Release Notes v2018.03.11

-TMW/Evol Development Team

Legacy Server 2018-03-03

Bug patches & misc improvements.

Release Notes v2018.03.03

-TMW/Evol Development Team

Legacy Server 2018-02-17

Bug patches & misc improvements.

-TMW/Evol Development Team

Legacy Server 2018-01-28

New maps, new items & long-overdue patches.

Release Notes v2018.01.28

-TMW/Evol Development Team

Legacy Server 2018-01-15

New hats & misc patches.

Release Notes v2018.01.15

-TMW/Evol Development Team

Legacy Server 2018-01-01

Release Notes v2018.01.01



-TMW/Evol Development Team

Legacy Server 2017-12-04

Release Notes v2017.12.04


-TMW/Evol Development Team

Legacy Server 2017-11-12

Release Notes v2017.11.12


-TMW/Evol Development Team

Stability 2016-11-26

Release Notes v2016.11.26

This release only removes the halloween 2016 quest and reverts the monster drops back to normal.


Notice: This release marks the end of active development on The Mana World Legacy (this server). From now on, all development efforts will be directed towards Evol Online. Game-breaking bugs will still be patched but no new content will be made for this server.

-TMW/Evol Development Team

Halloween 2016-10-10

Release Notes v2016.10.10 Fixed


-TMW Development Team

It's like MAGIC 2016-05-12

Release Notes v2016.05.12 Fixed



-TMW Development Team

There and There again 2016-04-25

Release Notes v2016.04.25

-TMW Development Team

We are all Dead 2016-04-24

Release Notes v2016.04.24

-TMW Development Team

Magic-v3 2016-04-21

This release changes a lot server-side, but there is not much visible changes for the players.

Release Notes v2016.04.21

-TMW Development Team

Blue Sage Fix 2016-03-31

This is a tiny release that fixes a few bugs.

Release Notes v2016.03.31

-TMW Development Team

Third Gender 2016-02-09

Some modifications pertaining to gender and char creation, along with the usual bug fixes.

This release will change your hairstyle. You can change it back by talking to the barber in Tulimshar, or Jessie in Candor.

Release Notes v2016.02.09

Read More: http://bit.ly/1PLaVbx

-TMW Development Team

Minor fixes 2015-11-23

Some bug fixes, new auditorium.

Release Notes v2015.11.23

Read More: http://ow.ly/UWS7q

-TMW Development Team

Long-awaited bug fixes 2015-10-01

This release brings bug fixes for long-standing bugs, along with some improvements.

Release Notes v2015.10.01

Read More: http://ow.ly/SO8xw

-TMW Development Team

Max Daily 2015-09-15

Daily quests allow you to redeem as many as possible at once

Release Notes v2015.9.15

Read More: http://ow.ly/Sdk73

-TMW Development Team

Another bug hunt 2015-08-17

Primarily fixing bugs.

Release Notes v15.8.17

Read More: http://ow.ly/QXRgN

-TMW Development Team

PvP enhancements 2015-06-30

This tiny update mainly includes bug fixes.

Release Notes v15.6.30

Read More: http://ow.ly/OXNl5

-TMW Development Team

Candor is open 2015-05-18

This update mainly includes bug fixes.

Release Notes v15.5.26

Release Notes v15.5.23.x

Release Notes v15.5.18

Read More: http://ow.ly/N7fps

-TMW Development Team

Double Header 2015-05-04

This update includes bug fixes, quest logs for Candor, and a new constable in Hurnscald. Characters can also now use @pvp to toggle their PvP status on any map – at any time.

Release Notes v15.4.20

Release Notes v15.5.04

Read More: http://ow.ly/Ms3eG

-TMW Development Team

New bank in Candor 2015-03-10

This week's release is again a small release as we focus our efforts on fixing bugs to move to a new server software in the near future.

-TMW Development Team

New art in Kaizei and skills description 2015-02-03

Starting with an errata: new tilesets for Kaizei continent were announced for the last update but actually they are the feature for this one. Lots of typos in Xmas Inn were corrected, and there are totally new descriptions for skills that are featured on Skills window. Parua has now some explanations about why Candor battle exists, for the most curious ones.

-TMW Development Team

New tutorial, road between Hurnscald and Nivalis and more 2015-01-13

The hugest change in this patch is the one in the tutorial, it's faster and more intuitive, making new players more comfortable and able to explore The Mana World faster. Also, now you can reach Nivalis by going through the Woodlands which makes a funny new way to travel.

-TMW Development Team

Heathin and Inya 2014-12-04

The big patch this release is Heathin and Inya. Heathin has had the price of terranite armor reduced, but not the materials. Inya now sells Simple Rings for 10 M. The Simple Ring is no longer a requirement to starting the Terranite Armor quest.

-TMW Development Team

Candont is Cando again 2014-11-18

Today we have a couple minor bug fixes to quests. TMWA is the big release here with the script ASN/AST. The script language for TMW has been sanitized. If you were developing, we should have updates to the wiki pages soon enough. Otherwise, you can always find us on IRC. https://webchat.freenode.net/?channels=#themanaworld

-TMW Development Team

To Quest or Fight 2014-11-4

Heya Manakins, we have a bunch of updates for you. Kylian has had his shop license. Hetchel in Tulimshar Noble district needs some help.

The new Races/Species are not yet playable but this release requires you to upgrade to the version of Manaplus that will allow us to bring them in once more people have upgraded. Please upgrade Manaplus at your earliest convience.

-TMW Development Team

Our skin is crawling with Bugs! 2014-10-23

So you don't all get diabetis we are patching the treat amounts allowed and raising the mask limit.

-TMW Development Team

Happy Halloween! 2014-10-20

Halloween is now active and annual. Trick or Treat will happen every year. Munro returns as well. He has a special Treat for those who are seen participating in Trick or Treating, but he does not give out his reward until later in the holiday.

Two new Hats: Bucket & Autumn Mask added for Halloween.

-TMW Development Team

Back in Business 2014-10-07

This was a month full of fun for us. First if you have not seen it ManaMarket is in a public github repo! https://github.com/themanaworld/manamarket

In addition, we made some good strides patching TMWA which you might have noticed broke stuff. Thanks for bearing with us as we patched and continue to patch code.

-The Mana World Dev Team

Now with less spam 2014-09-01

Heya Manakins. Valia should be back in action and ready for you to save the day again. Be warned she has less patience for fools now.

The Ferry now uses a set of emblems to denote where it current is docked along with an audio cue.

-The Mana World Dev Team

Sanity Check 2014-07-29

Sanity checks added to client data to reflect what manaplus really sees.

make checks in client-data now looks through all the xmls to check for proper format.

-The Mana World Dev Team

Lag Sickness 2014-07-12

Just a patch fix to eliminate some nasty bugs.

-TMW Dev Team

Sounds like another bug hunt. 2014-07-03

We had a major bug hunt and squashed a number of problems with the client-data and the client. This should clear up and help latency and other client bugs.


Who let this guy write news entries? 2014-07-01

Most of the changes this time are internal, but the Starting Area Redux is not. Among other things, it make starting with magic not completely hopeless.

In content:

And the server code:


Item Split & Mob Shuffle 2014-06-17

Item Db was split into multiple files to make it easier to maintain.

Added Mobs/Mob improvements:

Mapflags Added to 004-3,-4,-5 to respawn local.

Rasin made accessiable for lowbies (hide n seek).

Banu pointing to forge to buy a knife.

Towel Cooldown accurately reflects the server cooldown.

monsters.xml is now relational with the Mob_db ID (ex: maggot is now 1002 in both files.)

-The Mana World Development Team

Small Update 2014-05-20

Small updates to change some things. More changes coming soon enough. As always TMW is looking for help; Wiki Edits, Devs, and Testers.

How to develop: http://tinyurl.com/mxnnuez Whats being developed: http://tinyurl.com/mt8r8pb

You can Always find whats going to be new via the set of links on this post http://tinyurl.com/l5pko8r

-The Manaworld Development Team

No one speaks English good. 2014-05-06

Ahoy Manazins! Todays release brings new music to the boats. Otherwise the release is primarly for bug fixes.



-TMW Development Team

Here we go again on our own! 2014-04-21

Thanks for all the great feedback.

-TMW Development

The more things change... 2014-04-16 Attention Major Release:

Mana EOL: With this release, we are finally declaring the Mana client obsolete. 90% of players are already using ManaPlus.

Server dependencies: The next release of the server code will require a newer version of GCC: 4.7 instead of 4.6. This is possible because Ubuntu is releasing a new LTS so that servers can reasonably be expected to be able to upgrade.

GCC 4.7 will be supported for much longer - a year and a half or two years, until the next Debian release.

The next release will also drop the dependency on Flex and Bison ... which is more significant for making the build system simpler and the surrounding code cleaner than for actually being hard to acquire.

Script: TMWA increased the level of debugging for script parsing. The script language no longer allows default fall throughs or '-' for a menu option. It now reports Unused & Duplicate labels The menu fix was added to pave the development of dynamic menus. Simply running your script in the server reports all errors in the scripts.

Magic: Magic is now using a new config file format, which will simplify build dependencies in future. Anybody with local spells will need to manually convert them. Although we have some helper programs (tmwa-spell-convert and tmwa-sexpr), For support of these ask on IRC irc://chat.freenode.net/themanaworld

Sprite 1.5/Npcs As Sprites: Sprite directory naming convention cleaned up. If an NPC wasn't animated it was made into a player sprite with equipment. Thus anything you see most the NPCs wearing will/can be wearable player gear. We fixed and added more gear than was currently in the main so a bunch of new items have been added. Additional attack frames add more weapon varieties and NPC animations. As since the npcs are a sprite any action the player sprite can do the NPC could. It allows us to implement a mobile NPC. Most of the sprites have dyes now. Including the player sprite. This will make adding new races easier.

Making the NPCs player sprites makes it easier to create them as well. If you can edit an xml you can create a NPC. This will make it quicker to start developing. Custom/Special NPCs still exist, (see GY INN), They need to be justified as to why they can't be a Doll model.

Errors in the sprite should now be clearly visible as we fixed the error image in the client-data. It will draw an ugly error tile.

Tilesets: Naming covention enforced to make dealing with sets easier. Unused/old or broken sets fixed or removed from repo except the plain castle set. The Forrest was removed as it needs to be properly cut to make it easier to map with. Tilesets will begin to be collasped into each other. As they share a common/similiar theme and/or style. We added animated water to some of the maps. The tileset will work with all of the maps and tilesets in game. We've begun to fill empty spaces in the tilesets with a Open/Free marker. These will help us find maps with errors.

Travel / Death / Warps: Plain Hitchiker Towels are now part of the starting gear. If you lost, sold or don't have a towel ask the nearest soul menhir for a replacement. All towel colors are available and each is set to a location. Only the plain undyed towel can bind to a soul menhir. The towels now have to wait to recharge to be used again. Death is no longer travel system. Localized graveyards keeps you close to the action. This means shorter walks back from the graveyard and illia doesn't reset your savepoint anymore.Using a towel, a warp or walking is the only way back to a city. Ship Travel does not cost anything anymore. The ship now moves between the major docks. The ferry schdules are available by the docks so you know where it currently is. Once aboard wait for the ship to come into the location you want and disembark. Dyrin's sect of wizards "The Travelers" have appeared in more locations about the world. speaking with 2 members of his sect will allow you to move between them, for a price. Members are located throughout the world.

Tonori Improvement: Added major art map additions to Tulimshar & surrounding areas. Castle, Noble, Beach Cliffs , & etc. Starting area clean-up. Quest now uses bitmasking. Sorfina gives you your first towel. Altered NPCs and map to make room for Beach Cliffs. The children playing hide & seek have been spread out more to encourage exploring the wider areas surrounding the city.

Graveyard Improvement: Added major art map additions to the Graveyard & surrounding areas. More maps to grind Xp and to offer a change of pace. These maps also have 3 new mini-bosses for 60+ level characters. The Graveyard reset has been removed. -TMW Team

Old Tree, New Grind 2014-02-03

Today's update includes bug fixes for the Christmas Event (thanks to Chay). Also the famous Hurnscald tree is back to its usual form.

Southeast of Tulimshar, in the caves, you will find the new map 043-4 which was designed to give you a better possibility to train your character at the levels around 60-80. Besides well-known monsters you will find three new mobs there: Trolls, Undead Trolls and Undead Witches. Thanks to Fother for the great Troll graphics!

Have fun with this update!

-Cassy and a bunch of lunatics with magic markers

Christmas Season in The Mana World 2013-12-25

Happy Holidays!

This year has been horrible for Santa. Nothing turned out as it was intended, in fact he didn't even make it at the usual date.

Gladly, Avalia, Santa's utterly attractive apprentice stepped in to make Christmas happen for all of the children and lonely people around the mana world. Go to his workshop and see if you can help to make the magic of christmas happen,

... or make it a complete disaster, Orum has some helpers hidden in Nivalis who will guide your way sabotaging christmas.

This release is very late, so we are going to change reward and event time accordingly.

The good thing is that you will now be able to visit Santa's Inn throughout the year. Cassy breathed life into all those reinboos of last years Holidays. Fothers Candied Slimes are going to cause the sweetest nightmares you have ever had. Not sure if you are cruel enough to kill a Pollett.

- The Mana World Development Team

Icon and Weapon Updates 2013-11-30

With this update we ship new and better item icons. Those have been done a long time ago and we finally finished reviewing them all.

The behavior of items when you do not meet their requirements has changed.

As a result, a new type of ranged weapon has been introduced: the Sling Shot. You can get it somewhere in Tulimshar. We are aware of some small graphical glitches.

The behaviour of the happy-curse for dark mages has been changed. You might want to try it out. ]:-)

-TMW Development Team

Halloween 2013 2013-10-30

Happy Halloween!

Also, some minor bugs have been fixed with Waric and Rossy. Alas poor Waric, Will he ever learn to behave properly?


Fixes in Server Code 2013-09-28

As you might have found out we had another restart yesterday.

Most of the changes for this restart are under the hood: this was a Server Code release. Meaning the server's software was changed but not the content. Hence user-facing changes are minimal, but we'll outline below what's relevant.

The restart didn't work as smoothly as expected but we are working hard on fixing all the issues which turned up.

Currently known bugs that affect players:

Other bugs:

Fixed bugs:

If you encounter any more bugs or problems please report back immediately. Post on the forums http://forums.themanaworld.org/viewtopic.php?f=1&t=17729

A big behavioural change has been made to the Login Server From now on the login name is case sensitive, this means it matters whether you write a capital letter or not. e.g. if you registered an account name Test, and always logged in as test, this now no longer works. You have to log in as Test. If you forgot how you originally registered your account, and cannot log in, please checkout the forums http://forums.themanaworld.org/viewtopic.php?f=1&t=17737.

Please be aware that these code changes were necessary to move the game forward. The server was formerly very hard to work on or modify. This update goes a long way to fixing that and will allow the developers to bring you new and exciting things in the future.

We are very sorry for the inconvenience. We have been working as hard as we can to fix all the issues above.

-TMW Development Team

Astral Magic Extension 2013-09-14

We have a small content release today. A witch in Tulimshar has found some daunting spells for mages who are experienced in Astral Magic. Talk to her about that. Maybe she is willing to teach you.

With this update, we have added some minor bugfixes for the Waric script, Bluepar sprite and Wicked Mushroom sprite.

-TMW Development Team

Announcing Code update - Introducing Dark Magic 2013-09-03

First, a technical announcement. During a future restart, TMW will start requiring your username to exactly match the case that you signed up with.

Previously, this was enforced erratically, and led to people losing access to their accounts. If, after the update, you are unsure of the case of the account and have already tried lowercase, UPPERCASE, and TitleCase, please contact o11c or Frost.

Now, back to your regularly scheduled content news.

Today we have introduced two new pieces.

First of all, the Orum extension is finished. Orum and his master Waric have set a new base to mess with Sagatha. Seek them out! They hide somewhere in the Caves north of Sagatha's Forests.

Someone has seen a few new spells being used. No one is yet sure what exactly it is but a dark aura has been percieved somewhere north of Hurnscald. Find it! Maybe you can gain something useful!

Last but not least we have to announce bad news for the project but good news for her: Jenalya has, after finishing the Orum extension, resigned from her position as Lead Content Developer. We dedicate this news to her and wish her only the very best for her future. She contributed beyond words and her leaving will leave a spot we will have to work hard to fill. Wushin and tux9th took over as Lead Content Developers and give their best to bring quality content to you, like Jenalya did.

-TMW Development Team

Wushin overhauled caves, Ferry now goes to Nivalis 2013-06-29

This release brings a few new additions to the game:

Wushin overhauled the desert caves with an awesome new cave tileset. Also the sewers below Tulimshar are now accessible. Make sure to check them out!

Malivox took the occasion to stop camping in the desert and moved into a small house south of Tulimshar.

Frozenbeard has expanded his ferry service in Nivalis. You can now go between Nivalis and the other major docks both ways. Proper docks for Nivalis are being worked on.

With a ferry now serving Nivalis, Dyrin will send you somehwere else in Kaizei instead, away from Nivalis.

As usual there are also a lot of smaller fixes and changes. Thanks to everyone who reported issues and helped fix these things!

-TMW Development Team

Double Exp and Drop Weekend 2013-06-07

This weekend we're temporarily doubling both the experience rate and the drop rates for all monsters, to give the chance to recover from the rollback we had due to filesystem corruption.

There are also some bug fixes and new content:

The craftsmen of Tulimshar have finally moved to the renovated Forge at the Northern Market, so the Wizard's Inn is back to offering a calm stay for visitors.

In the woodland area the mysterious Evil Obelisk which summons beings from the astral plane for the mundane price of gold has drastically reduced its demands.

On the technical side, in case of network congestion, you will no longer be kicked with an invalid packet error.

- TMW Development Team

Server Crash and Rollback 2013-06-05

We had a server crash, and had to restore everything from offline backup.

34 hours were lost, from about 17:30 (UTC) on 4 June to about 03:30 on 6 June. This affects the game, the forums, and the wiki.

We're going to set up hourly offsite backups of game, forum, and wiki data so that future outages are less painful.


Small Bugfixes 2013-04-28

We're having a bugfix release today.

The main areas that have been fixed are Brodomir's PvP Cave and Orum's quest, both in the caves below Hurnscald.

Additionally, there were a lot of small fixes on maps, spelling and grammar, and more.

We'd like to thank all the people who reported issues and helped testing!


Easter Event and Miley's Hero 2013-03-21

Today we have a content release.

As always there are a number of bugfixes, but also two new quests.

One of them is an annual Easter event created by Pjotr Orial. It lasts from March, 22th to April, 25th, and can be repeated every year. Watch out around Hurnscald for some hidden Easter Eggs!

The other quest is about the admiration of a little girl in Hurnscald that sees you growing from an inexperienced adventurer to an impressive hero. Backstage, this was also about a great community effort. veryape conceived of the idea for this quest and was able to make it happen with the help of many people who were assisting with the graphics, scripting, spell checking, testing and giving valuable feedback.

Lastly, Brodomir's cave under Hurnscald has been made easier for attracting fighters from all over the world.